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The Design Challenges of 'Legacy' Games. Games as a Service is Dead. How to Create Great Characters: Depth, Emotion and Player Agency.
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From Game Jam Classroom of the Naughty World the Creation of 'Starlink: Inside Oculus Presented by Oculus. State of Unreal Presented by Epic. The Blade for All Lf A Game Audio Microtalk Series.
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Game Development on a Shoestring: Queens of the Phone Age: The Narrative Design of 'Reigns: A Visual Language Spectrum. Sponsored Session Theater, South Hall. Technical Artist Roundtable Day 1.
The Art of Profiling: The Demonic Sound of 'Paranormal Activity: How to Plan Your Game's Promotion. Understanding the Social Values of Your Players.
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Producing Audio for 'Destiny': When Worlds and Timelines Collide. Lessons Learned fromGamers. Studio Organization from 2 to Lessons Learned Scaling Pocket Gems.
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Naughty High School Girl Gets Punished For Falling Asleep In Class - Fuqer Video
Naughty High School Girl Gets Punished For Falling Asleep In Class - Fuqer Video
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